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  • IOS jailbreaking


    The Cydia app on a jailbroken iOS 7.iOS jailbreaking is privilege escalation for the purpose of removing software restrictions imposed by Apple on iOS, tvOS and watchOS. It typically does this by using a series of kernel patches. Jailbreaking permits root access to iOS, allowing the downloading and installation of additional applications, extension, and themes that are unavailable through the official Apple App Store. iOS jailbreaking dates back to the original iPhone in July 2007. Apple has responded with updates to iOS: patching exploits and upgrading hardware. Jailbreaking communities have not been legally threatened. The legal status of jailbreaking is unclear in most countries; while many prohibit tampering with digital locks, they tolerate jailbreaks that do not infringe on copyrights. In 2010, 2012, 2015, and 2018, the U.S. Copyright Office approved exemptions allowing smartphone users to jailbreak their devices. Due to the gradual increase in security in new iOS versions, hackers were unable to create a jailbreak for the latest release (until Ian Beer released async_wake), iOS 11, causing jailbreaking to temporarily lose prominence among users, with two of the three main Cydia repos, which ship default with Cydia, being archived and no longer accepting new packages or updates to existing ones. Multiple iOS 11 jailbreaks are currently in development.

  • IOS


    iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company's mobile devices, including the iPhone, iPad, and iPod Touch. It is the second most popular mobile operating system globally after Android. Originally unveiled in 2007 for the iPhone, iOS has been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (January 2010). , Apple's App Store contains more than 2.1 million iOS applications, 1 million of which are native for iPads. These mobile apps have collectively been downloaded more than 130 billion times. The iOS user interface is based upon direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching between portrait and landscape mode). Apple has been significantly praised for incorporating thorough accessibility functions into iOS, enabling users with vision and hearing disabilities to properly use its products. Major versions of iOS are released annually. The current version, iOS 12, was released on September 17, 2018. It is available for all iOS devices with 64-bit processors; the iPhone 5S and later iPhone models, the iPad (2017), the iPad Air and later iPad Air models, all iPad Pro models, the iPad Mini 2 and later iPad Mini models, and the sixth-generation iPod Touch. On all recent iOS devices, iOS regularly checks on the availability of an update, and if one is available, will prompt the user to permit its automatic installation.

  • Good Game (TV program)


    Good Game is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which aired on ABC2. Created by Janet Carr, Jeremy Ray and Michael Makowski. The show began in 2006 and includes a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven "Bajo" O'Donnell in 2007, and the former was replaced by Stephanie "Hex" Bendixsen in 2009. Other on screen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match. The show's producers maintained an online presence with the audience, often directly communicating and taking feedback from viewers; audience competitions and polls were also held. In addition, a mobile application and a book were created by the production team, to further cater the communication to the show's audience.Good Game received generally positive reception, with the hosts and segments being the subject of much praise.

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