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  • Jagex


    Jagex Limited is a British video game developer and publisher based at the St John's Innovation Centre in Cambridge, England. It is best known for RuneScape and Old School RuneScape, collectively known as the world's largest free-to-play massively multiplayer online role-playing games. The company's name comes from its original slogan, "Java Gaming Experts". In addition to RuneScape, Jagex has released multiple casual games on its FunOrb portal, as well as other titles. By 2015, the studio held over 480 employees. In June 2016, Jagex was acquired by Chinese company Hongtou, which in turn was acquired by another Chinese company, Zhongji Holding, in September 2016.

  • 2048 (video game)


    2048 is a single-player sliding block puzzle game designed by Italian web developer Gabriele Cirulli. The game's objective is to slide numbered tiles on a grid to combine them to create a tile with the number 2048. However, one can continue to play the game after reaching the goal, creating tiles with larger numbers.2048 was originally written in JavaScript and CSS during a weekend, and released on March 9, 2014, as free and open-source software subject to the MIT license. Clones written in C++ and Vala are available. There is also a version for the Linux terminal. 2048 has been described as very similar to the Threes! app released a month earlier. Cirulli himself described 2048 as a clone of Veewo Studios' app 1024, who has actually said in the description of the app to be a clone of Threes!.

  • Infinity Blade


    Infinity Blade is a fighting game with role-playing elements developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It is the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level. The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes.Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in its first four days, and over US$23 million by the end of 2011. It was well received by gaming critics. Reviews praised the graphics and compared the mobile game favorably to console games. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. Chair later released an arcade port and two sequels: Infinity Blade II and Infinity Blade III. Author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption. The game was removed from the App Store on December 10, 2018, alongside Infinity Blade II and Infinity Blade III due to difficulties in updating the game for newer hardware.

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