Web Results
Content Results
  • Remix


    A remix is a piece of media which has been altered from its original state by adding, removing, and/or changing pieces of the item. A song, piece of artwork, books, video, or photograph can all be remixes. The only characteristic of a remix is that it appropriates and changes other materials to create something new. Most commonly, remixes are a subset of audio mixing in music and song recordings. Songs may be remixed for a variety of reasons: to adapt or revise a song for radio or nightclub play to create a stereo or surround sound version of a song where none was previously available to improve the fidelity of an older song for which the original master has been lost or degraded to alter a song to suit a specific music genre or radio format to use some of the same materials, allowing the song to reach a different audience to alter a song for artistic purposes.

  • Mashup (music)


    A mashup (also mesh, mash up, mash-up, blend, bootleg and bastard pop/rock) is a creative work, usually in a form of a song, created by blending two or more pre-recorded songs, usually by overlaying the vocal track of one song seamlessly over the instrumental track of another. To the extent that such works are "transformative" of original content, in the United States they may find protection from copyright claims under the "fair use" doctrine of copyright law.

  • List of songs in DJ Hero


    DJ Hero is a rhythm video game and a spin-off of the Guitar Hero series. The game was developed by FreeStyleGames and published by Activision worldwide in October 2009 for the PlayStation 2 and 3, Wii, and Xbox 360 consoles. The game is based on turntablism, requiring the use of a special game controller that includes a turntable surface with three buttons, a crossfader bar, and an effects dial, in addition to other controller buttons used to manipulate in-game menus. In a manner similar to Guitar Hero, players use the turntable controller to mimic the actions of a disc jockey (DJ), such as scratching and crossfading between two different songs, as graphical representations of these actions scroll down on screen towards the player in time with the music. Unlike previous Guitar Hero games, there is no performance meter, and instead players are simply challenged to obtain the best score possible in order to earn stars (from zero to five for each mix) to unlock new songs, venues, and characters. The player can attempt these songs at one of four difficulties (Easy to Expert), with higher difficulties providing more actions for the player to perform within the song.

Map Box 1