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  • PlayStation Network

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    PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 70 million of them active monthly. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), movie streaming, rentals and purchases (PlayStation Video), a cloud-based television programming service (PlayStation Vue), music streaming (PlayStation Music, powered by Spotify) and a cloud gaming service (PlayStation Now). The store is available in over 70 territories.

  • JPay

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    JPay is a privately held corrections-related service provider based in the United States with its headquarters in Miramar, Florida. The company contracts with state Departments of Correction (DOC), county jails, and private federal prisons to provide technologies and services including money transfer, email, video visitation and parole and probation payments to approximately 1.5 million inmates throughout 35 states.

  • Nintendo Wi-Fi Connection

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    (commonly abbreviated WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services, the former of which still works as of 2018. It also ran features for the Wii and Nintendo DS systems. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in Mario Kart DS, an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other gamers (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player. On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connection service will be succeeded by and absorbed into Nintendo Network.

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