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  • Smart TV

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    LG Smart TV model 42LW5700-TA showing web browser, with on-screen keyboard active; unlike traditional TVs, a smart TV enables the viewer to interact with icons or images on the screen. A smart TV is a traditional television set with integrated Internet and interactive "Web 2.0" features which allows you to stream music and videos, browse the internet, and view photos. Smart TV is a technological convergence between computers and flatscreen television sets and set-top boxes. Besides the traditional functions of television sets and set-top boxes provided through traditional broadcasting media, these devices can also provide Internet TV, online interactive media, over-the-top content (OTT), as well as on-demand streaming media, and home networking access. Smart TV should not be confused with Internet TV, IPTV or Web television. Internet TV refers to receiving television content over the Internet instead of traditional systems (terrestrial, cable and satellite) (although Internet itself is received by these methods). IPTV is one of the Internet television technology standards for use by television broadcasters.

  • TV Everywhere

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    TV Everywhere (also known as authenticated streaming or authenticated video on-demand) refers to a business model wherein access to streaming video content from a television channel requires users to "authenticate" themselves as current subscribers to the channel, via an account provided by their participating pay television provider, in order to access the content. Under the model, broadcasters offer their customers the ability to access content from their channels through internet-based services and mobile apps—either live or on-demand, as part of their subscription to the service. Time Warner Cable first proposed the concept in 2009; in 2010, many television providers and networks began to roll out TV Everywhere services for their subscribers, including major networks such as TBS and TNT (whose owner was an early supporter of the concept), ESPN, and HBO among others. Broadcast television networks have also adopted TV Everywhere restrictions for their online content.

  • Roku

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    Roku players, branded simply as Roku ( ), are a series of digital media players manufactured by Roku, Inc. Roku partners provide over-the-top content in the form of channels. The name comes from the Japanese word meaning "six" and was named so because it was the sixth company that Anthony Wood (founder and CEO since 2002) started. A Roku streaming device receives data (the video stream) via a wired or Wi-Fi connection from an Internet router. The data is output via an audio cable, video cable, or an HDMI connector directly on some of the device models. Programming and content for the devices are available from a wide variety of global providers.

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