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    System for Automated Geoscientific Analyses (SAGA GIS) is a geographic information system (GIS) computer program, used to edit spatial data. It is free and open-source software, developed originally by a small team at the Department of Physical Geography, University of Göttingen, Germany, and is now being maintained and extended by an international developer community. SAGA GIS is intended to give scientists an effective but easily learnable platform for implementing geoscientific methods. This is achieved by the application programming interface (API). SAGA has a fast-growing set of geoscientific methods, bundled in exchangeable module libraries. The standard modules are: File access: interfaces to various table, vector, image and grid file formats, including shapefiles, Esri grids (ASCII and binary), and many grid file formats supported by the Geospatial Data Abstraction Library (GDAL), along with the native SGRD format of SAGA GIS. Filter for grids: Gaussian, Laplacian, multi-directional Lee filter. Gridding: interpolation from vector data using triangulation, nearest neighbour, inverse distance.

  • Mars Saga


    Mars Saga is a role-playing video game developed by Westwood Associates and published by Electronic Arts for the Commodore Commodore 64 in . Following a legal battle against Electronic Arts for rights on the franchise, Westwood turned to Infocom to publish the Apple II and MS-DOS ports.

  • Candy Crush Saga


    Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy.Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues and at its peak the company was reportedly earning almost $1 million per day.

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