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  • PXL-2000

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    The PXL2000 video camera The PXL-2000 (also known as Fisher-Price PXL2000, Fisher-Price PixelVision, Sanwa Sanpix1000, KiddieCorder, and Georgia) is a toy black-and-white camcorder produced in 1987 that uses a compact audio cassette as its recording medium. The PXL-2000 was created by a team of inventors led by James Wickstead, who sold the rights to Fisher-Price in 1987 at the American International Toy Fair in Manhattan. When the PXL-2000 was available in retail outlets, it came in two versions, one with just the camera and necessary accessories (power supply, blank tape, etc.), and another which came packaged with a portable black and white television that had a diagonal screen for use as a monitor. There were also extra accessories sold separately, such as a carrying case. The market success of the PXL-2000 was ultimately quite low with its targeted demographic, in part due to its pricing. Initially sold for $179 ($383 in 2017 dollars) and was later reduced to $100 ($214 in 2017 dollars), the PXL-2000 was expensive for a child's toy, yet found lasting minor success with a smaller pool of young video artists as a cheap alternative to more expensive handheld videocameras.

  • Nintendo Entertainment System

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    The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console developed and manufactured by Nintendo. It is a remodeled export version of the company's platform in Japan, also known by the portmanteau nickname , which launched on July 15, 1983. In the U.S. the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a full nationwide launch in 1986. The NES was launched in Europe during 1986 and 1987, and Australia in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and distributed by SK Hynix which then was known as Hyundai Electronics; the Comboy was released in 1989. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the North American video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform. It had been preceded by Nintendo's first home video game console, the Color TV-Game, and was succeeded by the Super Nintendo Entertainment System.

  • BD+

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    BD+ is a component of the Blu-ray Disc Digital Rights Management system. It was developed by Cryptography Research Inc. and is based on their Self-Protecting Digital Content concept. Its intent was to prevent unauthorized copies of Blu-ray discs and the playback of Blu-ray media using unauthorized devices. While BD+ has not stemmed the flow of "cracked" high definition content, it has made it necessary for those who wish to copy Blu-ray movies to reinvest resources to break each new version of security code. BD+ played a pivotal role in the format war of Blu-ray and HD DVD. Several studios cited Blu-ray Disc's adoption of the BD+ anti-copying system as the reason they supported Blu-ray Disc over HD DVD. The copy protection scheme was to take "10 years" to crack, according to Richard Doherty, an analyst with Envisioneering Group. On 19 November 2007, Macrovision announced that it planned to acquire the SPDC technology (including patents and software code) from CRI for US$45 million in cash plus stock warrants. On 7 July 2011, Irdeto acquired BD+ content protection technology for Blu-ray discs from Rovi Corporation.

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